Background
Ever since I was a child, I have been fascinated by the world of video games. As I grew older, I became increasingly interested in the process of creating these interactive and immersive experiences. It was during my middle school years that I discovered RPG Maker, a game development software that allowed me to create my own games with relative ease. I spent countless hours tinkering with the software and honing my skills, creating games that I could share with my friends and family.
As I entered high school, my interest in game development continued to grow. I started experimenting with other game engines, and eventually settled on Unity3D 3.0. I focused on developing games as a hobby, spending most of my free time creating and tinkering with different game mechanics. I attended game jams, where I met other developers and learned from their experiences.
Eventually, I started creating assets for the Unity Asset Store, hoping to earn some extra income from my hobby. It wasn't long before I received my first client, who was impressed with my work and offered me a freelance game development project. This opportunity gave me the chance to work on a real project and put my skills to the test. Over time, I took on more clients and worked on various projects of different themes, further developing my skills and knowledge.
Now, I am living in Berlin and working at Flow Fire Games as a game developer.